LOCAL 1V1 RULES LAB // V0.4

CALL IT.
LAND IT.
DON'T SPELL OUT.

This is turn-based SKATE, not a points contest. The setter gets 60 seconds to choose a trick and may spend scarce Grit to send a harder version. If it lands, the second Goon automatically attempts the exact same trick. Stats, catalogue breadth, practice, visible pressure, and resource timing all matter.

ONE ATTEMPT // TWO POSSIBLE FILMS

The roll decides
what spectators see.

DEMO LANDING CHANCE62%
ATHLETE ABILITY × DOUBLE FLATSPIN DIFFICULTY
RESULT ROLL ≤ 62HOVER TO PLAY
LANDSTICKS THE LANDING
RESULT ROLL > 62HOVER TO PLAY
BAILLOSES THE LANDING
01 // LOCK DOUBLE FLATSPIN→02 // RESOLVE 62% CHANCE→03 // PLAY THE MATCHING OUTCOMETHE GAME RESULT CHOOSES THE CLIP. THE CLIP NEVER CHOOSES THE RESULT.
OWNER-RENDERED MOVE // 05.0 SECREADY FOR INSTANT REPLAY

MOVE CINEMA // CONCEPT TEASER

Render once.
Replay at game speed.

Owners can commission short clips for tricks their Goon has already unlocked. The clip is generated away from the live match, reviewed, saved to the NFT's presentation library, and delivered instantly whenever that move is called.

NO LIVE AI WAITCOSMETIC ONLYOWNER FUNDEDCDN READY
Explore Move Studio
DISCIPLINE
SPECTATOR PLAY POINTS1,000NO CASH VALUE
Gravity Goons #0034—SETS THE TRICK
VS
Gravity Goons #0035—ANSWERS THE CALL
TURN 1GRAVITY GOONS #0034 CALLS60 SECONDS TO PICK · GRAVITY GOONS #0035 AUTOMATICALLY ATTEMPTS THE EXACT TRICK IF IT LANDS
CALL MODE
TAP SEND IT TO SPEND GRIT · 3 AVAILABLE
GRITGravity Goons #0034 3/3 · Gravity Goons #0035 3/3SPEND IT OFFENSIVELY WHEN YOU CALL; REQUIRED REPLICATIONS RUN AUTOMATICALLY
CROWD PRESSURECOOL0 LETTERLESS TURNS · PRESSURE RESETS WHEN A LETTER LANDS
Gravity Goons #0034#0034SETTER

Boar · MIKE

Gravity Goons #0034

SPE 5AIR 7CON 6STY 8TOU 4
LAND 82%GRIT 3/3STATUS CATALOGUEFORCED PRACTICE 0×
Gravity Goons #0035#0035RESPONDER

Raccoon · PROCRASTIGONIA

Gravity Goons #0035

SPE 5AIR 6CON 7STY 8TOU 4
LAND 83%GRIT 3/3STATUS CATALOGUEFORCED PRACTICE 0×
GRAVITY GOONS #0034 HAS THE CALLPICK // SET // AUTO-ANSWERTHE SETTER CHOOSES; A REQUIRED REPLICATION RESOLVES AUTOMATICALLY
01

Call a known trick

The setter chooses from that Goon's permanent catalogue. Sponsor progression expands which tricks the Goon is allowed to call.

02

Land it to set it

The setter attempts first. If they miss, no letter is given and the opponent takes the next call.

03

Answer or take a letter

If the setter lands, the responder attempts the exact same trick. Land it and take the call; miss it and take the next letter.

04

Spend Grit wisely

Each player gets three Grit. Spend one while setting to SEND IT; required replications run automatically with no responder decision. Once Grit is spent, it is gone for the match.

05

Adapt before pressure hits

Forced practice adds two points per repeat, capped at six. After four letterless turns, visible crowd pressure steadily reduces the responder's chance until a letter resets the heat.

06

Lock predictions first

No NFT is required to watch or make free play-point predictions. Predictions lock at the first call. USDC player stakes and spectator markets remain gated until authoritative settlement and partner compliance are live.