
LOCAL 1V1 RULES LAB // V0.4
CALL IT.
LAND IT.
DON'T SPELL OUT.
This is turn-based SKATE, not a points contest. The setter gets 60 seconds to choose a trick and may spend scarce Grit to send a harder version. If it lands, the second Goon automatically attempts the exact same trick. Stats, catalogue breadth, practice, visible pressure, and resource timing all matter.
#0034SETTERBoar · MIKE
Gravity Goons #0034
#0035RESPONDERRaccoon · PROCRASTIGONIA
Gravity Goons #0035
Call a known trick
The setter chooses from that Goon's permanent catalogue. Sponsor progression expands which tricks the Goon is allowed to call.
Land it to set it
The setter attempts first. If they miss, no letter is given and the opponent takes the next call.
Answer or take a letter
If the setter lands, the responder attempts the exact same trick. Land it and take the call; miss it and take the next letter.
Spend Grit wisely
Each player gets three Grit. Spend one while setting to SEND IT; required replications run automatically with no responder decision. Once Grit is spent, it is gone for the match.
Adapt before pressure hits
Forced practice adds two points per repeat, capped at six. After four letterless turns, visible crowd pressure steadily reduces the responder's chance until a letter resets the heat.
Lock predictions first
No NFT is required to watch or make free play-point predictions. Predictions lock at the first call. USDC player stakes and spectator markets remain gated until authoritative settlement and partner compliance are live.